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API > API/Plugins > API/Plugins/UVEditorTools
| Name | UUVEditorBakeUVShellProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/UVEditorUVSnapshotTool.h |
| Include Path | #include "UVEditorUVSnapshotTool.h" |
Syntax
UCLASS ()
class UUVEditorBakeUVShellProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UUVEditorBakeUVShellProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UUVEditorBakeUVShellProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BackgroundColor | FLinearColor | The color of pixels external to UV shells. | UVEditorUVSnapshotTool.h |
|
| Resolution | EBakeTextureResolution | The pixel resolution of the generated textures | UVEditorUVSnapshotTool.h |
|
| Result | TObjectPtr< UTexture2D > | Bake | UVEditorUVSnapshotTool.h |
|
| SamplesPerPixel | EBakeTextureSamplesPerPixel | Number of samples per pixel | UVEditorUVSnapshotTool.h |
|
| SavedPath | FString | Saved path where last UVSnapshot was saved to. Empty if this is first save out | UVEditorUVSnapshotTool.h | |
| ShellColor | FLinearColor | The color of the UV shell interior pixels. | UVEditorUVSnapshotTool.h |
|
| TargetUVLayerNamesList | TArray< FString > | UVEditorUVSnapshotTool.h | ||
| UVLayer | FString | The source mesh UV Layer to sample. | UVEditorUVSnapshotTool.h |
|
| WireframeColor | FLinearColor | The color of wireframe pixels. | UVEditorUVSnapshotTool.h |
|
| WireframeThickness | float | The thickness of the wireframe in pixels. | UVEditorUVSnapshotTool.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FString > & GetTargetUVLayerNamesFunc() |
UVEditorUVSnapshotTool.h |