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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/ToolTargets > API/Plugins/UVEditorTools/ToolTargets/UUVEditorToolMeshInput
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/ToolTargets/UVEditorToolMeshInput.h |
| Include | #include "ToolTargets/UVEditorToolMeshInput.h" |
| Source | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Private/ToolTargets/UVEditorToolMeshInput.cpp |
void UpdateFromCanonicalUnwrapUsingMeshChange
&40;
const UE::Geometry::FDynamicMeshChange & UnwrapCanonicalMeshChange,
bool bBroadcast
&41;
Remarks
Uses the stored triangles/vertices in the mesh change to update everything from the canonical unwrap. Assumes the change has already been applied to the canonical unwrap.