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API > API/Plugins > API/Plugins/UVEditorTools > API/Plugins/UVEditorTools/Selection > API/Plugins/UVEditorTools/Selection/UUVToolSelectionAPI
References
| Module | UVEditorTools |
| Header | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Selection/UVToolSelectionAPI.h |
| Include | #include "Selection/UVToolSelectionAPI.h" |
const TArray< FUVToolSelection > & GetSelections&40;&41; const
Remarks
Returns the current selection. When there are multiple selection objects, it means that there are selections in multiple assets, with a separate selection object per asset containing a selection. In such a case, all objects will have the same type (vertex/edge/triangle).
Each selection object is considered to be referring to the CanonicalUnwrap mesh of the associated target.