Navigation
API > API/Plugins > API/Plugins/UVEditorTools
| Name | FUVEditorUVTransformBaseOp |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditorTools/Public/Operators/UVEditorUVTransformOp.h |
| Include Path | #include "Operators/UVEditorUVTransformOp.h" |
Syntax
class FUVEditorUVTransformBaseOp : public FDynamicMeshOperator
Inheritance Hierarchy
- FDynamicMeshOperator → FUVEditorUVTransformBaseOp
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FUVEditorUVTransformBaseOp() |
Operators/UVEditorUVTransformOp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupingMode | EUVEditorAlignDistributeGroupingModeBackend | Operators/UVEditorUVTransformOp.h | ||
| OriginalMesh | TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe > | Inputs | Operators/UVEditorUVTransformOp.h | |
| UVLayerIndex | int | Operators/UVEditorUVTransformOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalculateResult
(
FProgressCancel* Progress |
Operators/UVEditorUVTransformOp.h | ||
const TArray< FVector2D > & GetPivotLocations() |
Operators/UVEditorUVTransformOp.h | ||
void SetSelection
(
const TSet< int32 >& EdgeSelection, |
Operators/UVEditorUVTransformOp.h | ||
void SetTransform
(
const FTransformSRT3d& Transform |
Operators/UVEditorUVTransformOp.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectTransformElements() |
Operators/UVEditorUVTransformOp.h | ||
FVector2f GetAlignmentPointFromBoundingBoxAndDirection
(
EUVEditorAlignDirectionBackend Direction, |
Operators/UVEditorUVTransformOp.h | ||
FVector2f GetAlignmentPointFromUDIMAndDirection
(
EUVEditorAlignDirectionBackend Direction, |
Operators/UVEditorUVTransformOp.h | ||
void HandleTransformationOp
(
FProgressCancel* Progress |
Operators/UVEditorUVTransformOp.h | ||
void RebuildBoundingBoxes() |
Operators/UVEditorUVTransformOp.h | ||
void SortComponentsByBoundingBox
(
bool bSortXThenY |
Operators/UVEditorUVTransformOp.h |