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API > API/Plugins > API/Plugins/UVEditor
Settings for UDIMs in the UVEditor
| Name | UUVEditorUDIMProperties |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorMode.h |
| Include Path | #include "UVEditorMode.h" |
Syntax
UCLASS ()
class UUVEditorUDIMProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UUVEditorUDIMProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UUVEditorUDIMProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveUDIMs | TArray< FUDIMSpecifier > | Currently active UDIM set | UVEditorMode.h |
|
| UDIMSourceAsset | FString | UVEditorMode.h |
|
|
| UDIMSourceTexture | TObjectPtr< UTexture2D > | Texture asset to source UDIM information from | UVEditorMode.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentMode | TWeakObjectPtr< UUVEditorMode > | UVEditorMode.h | ||
| UVAssetNames | TArray< FString > | UVEditorMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AssetByIndex() |
UVEditorMode.h | ||
const TArray< FString > & GetAssetNames() |
UVEditorMode.h | ||
void Initialize
(
UUVEditorMode* ParentModeIn |
UVEditorMode.h | ||
void InitializeAssets
(
const TArray< TObjectPtr< UUVEditorToolMeshInput > >& TargetsIn |
UVEditorMode.h | ||
void PostAction
(
EUVEditorModeActions Action |
UVEditorMode.h | ||
void SetUDIMsFromAsset() |
Set UDIM Layout from selected asset's UVs | UVEditorMode.h |
|
void SetUDIMsFromTexture() |
Set UDIM Layout from selected texture asset | UVEditorMode.h |
|