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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorMode
Syntax
UPROPERTY&40;&41;
TArray< TObjectPtr< UUVEditorToolMeshInput > > ToolInputObjects
Remarks
Input objects we give to the tools, one per displayed UV layer. This includes pointers to the applied meshes, but also contains the unwrapped mesh and preview. These should not be assumed to be the same length as the asset arrays in case we someday do not display exactly a single layer per asset.