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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorMode
Syntax
UPROPERTY&40;&41;
TArray< TObjectPtr< UObject > > OriginalObjectsToEdit
Remarks
Stores original input objects, for instance UStaticMesh pointers. AssetIDs on tool input objects are indices into this array (and ones that are 1:1 with it)