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API > API/Plugins > API/Plugins/UVEditor > API/Plugins/UVEditor/UUVEditorMode
Syntax
TArray< TObjectPtr< UMeshOpPreviewWithBackgroundCompute > > AppliedPreviews
Remarks
1:1 with AppliedCanonicalMeshes, the actual displayed 3d meshes that can be used by tools for background computations. However if doing so, keep in mind that while we currently do not display more than one layer at a time for each asset, if we someday do, tools would have to take care to disallow cases where the two layers of the same asset might try to use the same preview for a background compute.