Navigation
API > API/Plugins > API/Plugins/UVEditor
Connector class that allows other plugins to look for the UV Editor to see if the plugin is present, (via IModularFeatures::Get().GetModularFeature and related methods), and then launch it if so.
| Name | FUVEditorModularFeature |
| Type | class |
| Header File | /Engine/Plugins/Editor/UVEditor/Source/UVEditor/Public/UVEditorModularFeature.h |
| Include Path | #include "UVEditorModularFeature.h" |
Syntax
class FUVEditorModularFeature : public IUVEditorModularFeature
Implements Interfaces
Functions
Public
Overridden from IUVEditorModularFeature
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanLaunchUVEditor
(
const TArray< TObjectPtr< UObject > >& Objects |
UVEditorModularFeature.h | ||
virtual void LaunchUVEditor
(
const TArray< TObjectPtr< UObject > >& Objects |
UVEditorModularFeature.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConvertInputArgsToValidTargets
(
const TArray< TObjectPtr< UObject > >& ObjectsIn, |
UVEditorModularFeature.h |