Navigation
API > API/Developer > API/Developer/GeometryProcessingInterfaces
This interface acts as a connector to the (optional) UV Editor plugin. If the plugin is available, then it can be retrieved via IModularFeatures::Get().GetModularFeatureImplementation or related methods.
| Name | IUVEditorModularFeature |
| Type | class |
| Header File | /Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces/IUVEditorModularFeature.h |
| Include Path | #include "GeometryProcessingInterfaces/IUVEditorModularFeature.h" |
Syntax
class IUVEditorModularFeature : public IModularFeature
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IUVEditorModularFeature() |
GeometryProcessingInterfaces/IUVEditorModularFeature.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanLaunchUVEditor
(
const TArray< TObjectPtr< UObject > >& Objects |
GeometryProcessingInterfaces/IUVEditorModularFeature.h | ||
virtual void LaunchUVEditor
(
const TArray< TObjectPtr< UObject > >& Objects |
GeometryProcessingInterfaces/IUVEditorModularFeature.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName GetModularFeatureName() |
Modular feature name to register for retrieval during runtime. | GeometryProcessingInterfaces/IUVEditorModularFeature.h |