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API > API/Plugins > API/Plugins/USDUtilities > API/Plugins/USDUtilities/FUsdPrimLinkCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveAllAssetPrimLinks () |
Objects/USDPrimLinkCache.h | ||
TArray< TWeakObjectPtr< UObject > > RemoveAllAssetPrimLinks
(
const UE::FSdfPath& Path |
Objects/USDPrimLinkCache.h | ||
TArray< UE::FSdfPath > RemoveAllAssetPrimLinks
(
const UObject* Asset |
Objects/USDPrimLinkCache.h |
RemoveAllAssetPrimLinks()
| Name | RemoveAllAssetPrimLinks |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Public/Objects/USDPrimLinkCache.h |
| Include Path | #include "Objects/USDPrimLinkCache.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Private/Objects/USDPrimLinkCache.cpp |
void RemoveAllAssetPrimLinks()
RemoveAllAssetPrimLinks(const UE::FSdfPath &)
| Name | RemoveAllAssetPrimLinks |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Public/Objects/USDPrimLinkCache.h |
| Include Path | #include "Objects/USDPrimLinkCache.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Private/Objects/USDPrimLinkCache.cpp |
TArray < TWeakObjectPtr < UObject > > RemoveAllAssetPrimLinks
(
const UE::FSdfPath & Path
)
RemoveAllAssetPrimLinks(const UObject *)
| Name | RemoveAllAssetPrimLinks |
| Type | function |
| Header File | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Public/Objects/USDPrimLinkCache.h |
| Include Path | #include "Objects/USDPrimLinkCache.h" |
| Source | /Engine/Plugins/Runtime/USDCore/Source/USDUtilities/Private/Objects/USDPrimLinkCache.cpp |
TArray < UE::FSdfPath > RemoveAllAssetPrimLinks
(
const UObject * Asset
)