| bReExportIdenticalAssets |
bool |
Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. |
LevelExporterUSDOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Collision"
- Meta=(DisplayName="Re-export Identical Assets")
|
| bReExportIdenticalLevelsAndSequences |
bool |
Whether to export levels and LevelSequences even if the existing files already describe the same versions of compatible assets. |
LevelExporterUSDOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Collision"
- Meta=(DisplayName="Re-export Identical Levels and Sequences")
|
| CurrentTask |
TWeakObjectPtr< UAssetExportTask > |
We temporarily stash our export task here as a way of passing our options down to the Python exporter, that does the actual level exporting. |
LevelExporterUSDOptions.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=Hidden
|
| EndTimeCode |
float |
EndTimeCode to be used for all exported layers |
LevelExporterUSDOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Stage options"
|
| Inner |
FLevelExporterUSDOptionsInner |
Inner struct that actually contains most of the export options |
LevelExporterUSDOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Export settings"
- Meta=(ShowOnlyInnerProperties)
|
| StageOptions |
FUsdStageOptions |
Basic options about the stage to export |
LevelExporterUSDOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Stage options"
- Meta=(ShowOnlyInnerProperties)
|
| StartTimeCode |
float |
StartTimeCode to be used for all exported layers |
LevelExporterUSDOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Stage options"
|