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Contains data for a group of assets to export
| Name | UAssetExportTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AssetExportTask.h |
| Include Path | #include "AssetExportTask.h" |
Syntax
UCLASS (Transient, BlueprintType, MinimalAPI)
class UAssetExportTask : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetExportTask
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutomated | bool | Unattended export | AssetExportTask.h |
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| bPrompt | bool | Allow dialog prompts | AssetExportTask.h |
|
| bReplaceIdentical | bool | Replace identical files | AssetExportTask.h |
|
| bSelected | bool | Export selected only | AssetExportTask.h |
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| bUseFileArchive | bool | Save to a file archive | AssetExportTask.h |
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| bWriteEmptyFiles | bool | Write even if file empty | AssetExportTask.h |
|
| Errors | TArray< FString > | Array of error messages encountered during exporter | AssetExportTask.h |
|
| Exporter | TObjectPtr< class UExporter > | Optional exporter, otherwise it will be determined automatically | AssetExportTask.h |
|
| Filename | FString | File to export as | AssetExportTask.h |
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| IgnoreObjectList | TArray< TObjectPtr< UObject > > | Array of objects to ignore exporting | AssetExportTask.h |
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| Object | TObjectPtr< UObject > | Asset to export | AssetExportTask.h |
|
| Options | TObjectPtr< UObject > | Exporter specific options | AssetExportTask.h |
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