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Options for exporting skeletal mesh animations to USD format.
| Name | UAnimSequenceExporterUSDOptions |
| Type | class |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/AnimSequenceExporterUSDOptions.h |
| Include Path | #include "AnimSequenceExporterUSDOptions.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor, Blueprintable)
class UAnimSequenceExporterUSDOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimSequenceExporterUSDOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExportPreviewMesh | bool | Whether to also export the skeletal mesh data of the preview mesh | AnimSequenceExporterUSDOptions.h |
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| BlueprintReadWrite | AnimSequenceExporterUSDOptions.h |
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| bReExportIdenticalAssets | bool | Whether to export any asset (StaticMesh, Material, etc.) even if the existing file already describes the same version of a compatible asset. | AnimSequenceExporterUSDOptions.h |
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| Category | AnimSequenceExporterUSDOptions.h |
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| config | AnimSequenceExporterUSDOptions.h |
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| EditAnywhere | Export options to use for the preview mesh, if enabled | AnimSequenceExporterUSDOptions.h |
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| meta | AnimSequenceExporterUSDOptions.h |
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| MetadataOptions | FUsdMetadataExportOptions | Options to use when exporting UsdAssetUserData metadata to USD for all assets (including the preview mesh) | AnimSequenceExporterUSDOptions.h |
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| StageOptions | FUsdStageOptions | Export options to use for the layer where the animation is emitted | AnimSequenceExporterUSDOptions.h |
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