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API > API/Plugins > API/Plugins/USDExporter
| Name | FUsdMaterialBakingOptions |
| Type | struct |
| Header File | /Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/USDAssetOptions.h |
| Include Path | #include "USDAssetOptions.h" |
Syntax
USTRUCT (BlueprintType )
struct FUsdMaterialBakingOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConstantColorAsSingleValue | bool | When this is true and a baked texture contains a single flat color we will write out that color value directly on the USD layer and skip generating a texture | USDAssetOptions.h |
|
| DefaultTextureSize | FIntPoint | Size of the baked texture for all properties that don't have a CustomSize set | USDAssetOptions.h |
|
| Properties | TArray< FPropertyEntry > | Properties which are supposed to be baked out for the material | USDAssetOptions.h |
|
| TexturesDir | FDirectoryPath | Where baked textures are placed. | USDAssetOptions.h |
|