| bConstantColorAsSingleValue |
bool |
When this is true and a baked texture contains a single flat color we will write out that color value directly on the USD layer and skip generating a texture |
USDAssetOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Material baking options"
|
| DefaultTextureSize |
FIntPoint |
Size of the baked texture for all properties that don't have a CustomSize set |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Material baking options"
- Meta=(ClampMin="1", UIMin="1")
|
| Properties |
TArray< FPropertyEntry > |
Properties which are supposed to be baked out for the material |
USDAssetOptions.h |
- EditAnywhere
- Config
- BlueprintReadWrite
- Category="Material baking options"
|
| TexturesDir |
FDirectoryPath |
Where baked textures are placed. |
USDAssetOptions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Material baking options"
|