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API > API/Plugins > API/Plugins/USDExporter > API/Plugins/USDExporter/FUsdMaterialBakingOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Material baking options")
FDirectoryPath TexturesDir
Remarks
Where baked textures are placed. Intentionally not a config as it's heavily dependent on where the stage is