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API > API/Plugins > API/Plugins/USDClasses > API/Plugins/USDClasses/UUsdAssetCache2
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDAssetCache2.h |
| Include | #include "USDAssetCache2.h" |
| Source | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Private/USDAssetCache2.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Settings", Meta&61;&40;CallInEditor&61;"true"&41;&41;
void RefreshStorage&40;&41;
Remarks
Updates which assets belong to each storage type. You must call this in case you perform direct operations on the asset cache, after those operations are fully complete.