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Classes
| Type | Name | Description | |
|---|---|---|---|
| FUsdPrimPathList | Simple wrapper because we're not allowed to have TMap properties with TArray |
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| FUsdScopedAssetCacheReferencer | The UUsdAssetCache2 can track all the UObjects that are referencing assets, so that it knows when to discard an unreferenced asset. | ||
| FUsdStageOptions | |||
| FUsdUnrealAssetInfo | Metadata added to a prim to indicate it was exported from a particular Unreal asset | ||
| IUsdClassesModule | |||
| UUsdAnimSequenceAssetUserData | |||
| UUsdAssetCache | Owns the assets generated and reused by the USD stage, allowing thread-safe retrieval/storage | ||
| UUsdAssetCache2 | Owns the assets generated and reused by USD Stages, allowing thread-safe retrieval/storage. | ||
| UUsdAssetImportData | |||
| UUsdAssetUserData | |||
| UUsdLevelSequenceAssetUserData | We assign these to persistent LevelSequences that bind to one of the actors/components that the stage actor spawns. | ||
| UUsdMaterialAssetUserData | AssetImportData assigned to Unreal materials that are generated when parsing USD Material prims | ||
| UUsdMeshAssetUserData | We assign these to UStaticMeshes or USkeletalMeshes generated from USD | ||
| UUsdProjectSettings | USDImporter and defaultconfig here so this ends up at DefaultUSDImporter.ini in the editor, and is sent to the packaged game as well | ||
| UUsdReferenceOptions | Options to display when adding a reference or a payload for a prim |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EUsdDuplicateType | Describes the different types of "prim duplication" operations we support with UsdUtils::DuplicatePrims | ||
| EUsdEditInInstanceBehavior | |||
| EUsdSaveDialogBehavior | |||
| EUsdUpAxis |
Functions
| Type | Name | Description | |
|---|---|---|---|
| class | deprecated
(
"Use the UUsdAssetCache2 class instead, |
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| void | UsdUtils::AddAnalyticsAttributes
(
const FUsdStageOptions& Options, |
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| void | UsdUtils::HashForExport
(
const FUsdStageOptions& Options, |