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API > API/Plugins > API/Plugins/USDClasses
References
| Module | USDClasses |
| Header | /Engine/Plugins/Importers/USDImporter/Source/USDClasses/Public/USDUnrealAssetInfo.h |
| Include | #include "USDUnrealAssetInfo.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FUsdUnrealAssetInfo
Remarks
Metadata added to a prim to indicate it was exported from a particular Unreal asset
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | Identifier | Filepath to the layer where the asset was exported to. | |
| FString | Name | Name of the Unreal asset. | |
| FString | UnrealAssetType | Class name of the exported asset (e.g. "StaticMesh") | |
| FString | UnrealContentPath | Path to the exported asset (e.g. "/Game/MyMaterials/Red.Red") | |
| FString | UnrealEngineVersion | Engine version string describing the engine that exported this asset (e.g. "5.1.0-21000000+UE5") | |
| FString | UnrealExportTime | DateTime string of the moment of export (e.g. "2022.06.17-14.19.54") | |
| FString | Version | Identifier string for the current asset version. Whenever the asset is updated inside Unreal, this will change. |