Navigation
API > API/Plugins > API/Plugins/UIFramework
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UUIFrameworkLocalSettings
References
| Module | UIFramework |
| Header | /Engine/Plugins/Experimental/UIFramework/Source/Public/UIFLocalSettings.h |
| Include | #include "UIFLocalSettings.h" |
Syntax
UCLASS (Config=Game, defaultconfig, Meta=(DisplayName="UI Framework Local Settings"))
class UUIFrameworkLocalSettings : public UDeveloperSettings
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Called during saving to determine the load flags to save with the object. | ||
| void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |