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API > API/Plugins > API/Plugins/UIFramework
| Name | UUIFrameworkLocalSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UIFramework/Source/Public/UIFLocalSettings.h |
| Include Path | #include "UIFLocalSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Game, defaultconfig, Meta=(DisplayName="UI Framework Local Settings"))
class UUIFrameworkLocalSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UUIFrameworkLocalSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUIFrameworkLocalSettings() |
UIFLocalSettings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bResourceLoaded | bool | UIFLocalSettings.h | ||
| ErrorResource | TSoftObjectPtr< UObject > | The image to render for when a requested resource is inaccessible. | UIFLocalSettings.h |
|
| ErrorResourcePtr | TObjectPtr< UObject > | UIFLocalSettings.h | ||
| LoadingResource | TSoftObjectPtr< UObject > | The image to render while a resource is loading. | UIFLocalSettings.h |
|
| LoadingResourcePtr | TObjectPtr< UObject > | UIFLocalSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * GetErrorResource() |
UIFLocalSettings.h | ||
UObject * GetLoadingResource() |
UIFLocalSettings.h | ||
void LoadResources() |
UIFLocalSettings.h | ||
virtual bool NeedsLoadForServer() |
UIFLocalSettings.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
UIFLocalSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
UIFLocalSettings.h |