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API > API/Plugins > API/Plugins/UAFUncookedOnly > API/Plugins/UAFUncookedOnly/IVariableBindingType
| Name | FBindingGraphFragmentArgs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAFUncookedOnly/Public/Variables/IVariableBindingType.h |
| Include Path | #include "Variables/IVariableBindingType.h" |
Syntax
struct FBindingGraphFragmentArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingGraph | URigVMGraph * | Graph to instantiate nodes into. | Variables/IVariableBindingType.h | |
| bThreadSafe | bool | Whether we should be processing thread-safe bindings. | Variables/IVariableBindingType.h | |
| Controller | URigVMController * | Controller to use for instantiation. | Variables/IVariableBindingType.h | |
| CurrentLocation | FVector2D | The current spawn location, useful for making user-readable graphs. | Variables/IVariableBindingType.h | |
| Event | UScriptStruct * | The event (e.g. FRigUnit_AnimNextExecuteBindings_GT) that is currently being processed. | Variables/IVariableBindingType.h | |
| ExecTail | URigVMPin * | The exec pin of the last node that was instantiated, for chaining. | Variables/IVariableBindingType.h | |
| Inputs | TConstArrayView< FBindingGraphInput > | All inputs, corresponding to variables. | Variables/IVariableBindingType.h |