Navigation
API > API/Plugins > API/Plugins/UAFUncookedOnly
RAII helper for scoping compilation batches The re-allocation of compiled assets and their dependencies is deferred until the outermost scope exits.
| Name | FScopedCompileJob |
| Type | class |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAFUncookedOnly/Public/AnimNextScopedCompileJob.h |
| Include Path | #include "AnimNextScopedCompileJob.h" |
Syntax
class FScopedCompileJob
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedCompileJob
(
UObject* InObject |
AnimNextScopedCompileJob.h | ||
FScopedCompileJob
(
const FText& InJobName, |
AnimNextScopedCompileJob.h | ||
FScopedCompileJob
(
const FText& InJobName, |
AnimNextScopedCompileJob.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedCompileJob() |
AnimNextScopedCompileJob.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FinishTime | double | AnimNextScopedCompileJob.h | ||
| JobName | FText | AnimNextScopedCompileJob.h | ||
| Log | TSharedPtr< FCompilerResultsLog > | AnimNextScopedCompileJob.h | ||
| Object | UObject * | AnimNextScopedCompileJob.h | ||
| StartTime | double | AnimNextScopedCompileJob.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCompilerResultsLog & GetLog() |
Get the log that is currently in scope, asserts if no scope is active. | AnimNextScopedCompileJob.h |