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API > API/Plugins > API/Plugins/UAFAnimGraph > API/Plugins/UAFAnimGraph/FAnimNextDeadBlendingTransitionT-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAnimNextDeadBlendingTransitionTask Make
(
UE::UAF::FDeadBlendingState* State, |
Make a DeadBlendingTransitionTask using only a single previous poses. | EvaluationVM/Tasks/DeadBlending.h | |
static FAnimNextDeadBlendingTransitionTask Make
(
UE::UAF::FDeadBlendingState* State, |
Make a DeadBlendingTransitionTask using two previous poses. | EvaluationVM/Tasks/DeadBlending.h |
Make(UE::UAF::FDeadBlendingState , const UE::UAF::FTransformArraySoAHeap , const UE::UAF::FDeadBlendTransitionTaskParameters &)
Description
Make a DeadBlendingTransitionTask using only a single previous poses.
| Name | Make |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/EvaluationVM/Tasks/DeadBlending.h |
| Include Path | #include "EvaluationVM/Tasks/DeadBlending.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Private/EvaluationVM/Tasks/DeadBlending.cpp |
static FAnimNextDeadBlendingTransitionTask Make
(
UE::UAF::FDeadBlendingState * State,
const UE::UAF::FTransformArraySoAHeap * CurrPose,
const UE::UAF::FDeadBlendTransitionTaskParameters & Parameters
)
Make(UE::UAF::FDeadBlendingState , const UE::UAF::FTransformArraySoAHeap , const UE::UAF::FTransformArraySoAHeap *, const float, const UE::UAF::FDeadBlendTransitionTaskParameters &)
Description
Make a DeadBlendingTransitionTask using two previous poses.
| Name | Make |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/EvaluationVM/Tasks/DeadBlending.h |
| Include Path | #include "EvaluationVM/Tasks/DeadBlending.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Private/EvaluationVM/Tasks/DeadBlending.cpp |
static FAnimNextDeadBlendingTransitionTask Make
(
UE::UAF::FDeadBlendingState * State,
const UE::UAF::FTransformArraySoAHeap * CurrPose,
const UE::UAF::FTransformArraySoAHeap * PrevPose,
const float DeltaTime,
const UE::UAF::FDeadBlendTransitionTaskParameters & Parameters
)