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State data required by the DeadBlending node when extrapolating the pose.
| Name | FDeadBlendingState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/UAF/UAFAnimGraph/Source/UAFAnimGraph/Public/Traits/Inertialization.h |
| Include Path | #include "Traits/Inertialization.h" |
Syntax
struct FDeadBlendingState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneRotationDirections | TArray< FQuat4f > | Traits/Inertialization.h | ||
| SourceBoneRotationDecayHalfLives | TArray< FVector3f > | Traits/Inertialization.h | ||
| SourceBoneRotationVelocities | TArray< FVector3f > | Traits/Inertialization.h | ||
| SourceBoneScaleDecayHalfLives | TArray< FVector3f > | Traits/Inertialization.h | ||
| SourceBoneScaleVelocities | TArray< FVector3f > | Traits/Inertialization.h | ||
| SourceBoneTranslationDecayHalfLives | TArray< FVector3f > | Traits/Inertialization.h | ||
| SourceBoneTranslationVelocities | TArray< FVector3f > | Traits/Inertialization.h | ||
| SourcePose | FTransformArraySoAHeap | Traits/Inertialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
Traits/Inertialization.h | ||
void SetNumUninitialized
(
const int32 NewBoneNum |
Traits/Inertialization.h |