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API > API/Plugins > API/Plugins/UAF > API/Plugins/UAF/UAbstractSkeletonSetBinding
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAttributeInSet
(
const FAnimationAttributeIdentifier Attribute |
Returns true if the provided attribute is in ANY set. | UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h | |
bool IsAttributeInSet
(
const FAnimationAttributeIdentifier Attribute, |
Returns true if the provided attribute is in the provided set. | UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h |
IsAttributeInSet(const FAnimationAttributeIdentifier)
Description
Returns true if the provided attribute is in ANY set.
| Name | IsAttributeInSet |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h |
| Include Path | #include "UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/UAF/AbstractSkeleton/AbstractSkeletonSetBinding.cpp |
bool IsAttributeInSet
(
const FAnimationAttributeIdentifier Attribute
) const
IsAttributeInSet(const FAnimationAttributeIdentifier, const FName)
Description
Returns true if the provided attribute is in the provided set.
| Name | IsAttributeInSet |
| Type | function |
| Header File | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Public/UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h |
| Include Path | #include "UAF/AbstractSkeleton/AbstractSkeletonSetBinding.h" |
| Source | /Engine/Plugins/Experimental/UAF/UAF/Source/UAF/Private/UAF/AbstractSkeleton/AbstractSkeletonSetBinding.cpp |
bool IsAttributeInSet
(
const FAnimationAttributeIdentifier Attribute,
const FName SetName
) const