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Script-friendly structure for identifying an attribute (curve). Wrapping the attribute name, bone name and index, and underlying data type for use within the AnimDataController API.
| Name | FAnimationAttributeIdentifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/AttributeIdentifier.h |
| Include Path | #include "Animation/AnimData/AttributeIdentifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimationAttributeIdentifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimData/AttributeIdentifier.h | |||
FAnimationAttributeIdentifier
(
const FName& InName, |
Animation/AnimData/AttributeIdentifier.h | ||
FAnimationAttributeIdentifier
(
const FName& InName, |
Animation/AnimData/AttributeIdentifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetBoneIndex() |
Animation/AnimData/AttributeIdentifier.h | ||
const FName & GetBoneName() |
Animation/AnimData/AttributeIdentifier.h | ||
const FName & GetName() |
Animation/AnimData/AttributeIdentifier.h | ||
FSoftObjectPath GetScriptStructPath() |
Animation/AnimData/AttributeIdentifier.h | ||
UScriptStruct * GetType() |
Animation/AnimData/AttributeIdentifier.h | ||
bool IsValid() |
Animation/AnimData/AttributeIdentifier.h | ||
bool Serialize
(
FArchive& Ar |
Animation/AnimData/AttributeIdentifier.h | ||
FString ToString() |
Animation/AnimData/AttributeIdentifier.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAnimationAttributeIdentifier& Other |
Animation/AnimData/AttributeIdentifier.h |