| Details |
TObjectPtr< UTrajectoryExportDetails > |
We need to hold a pointer to be able to query the export settings and accurately display a preview trajectory |
SExportTrajectoriesWindow.h |
|
| OutputTrajectory |
FGameplayTrajectory |
Preview trajectory which is affected by the export settings |
SExportTrajectoriesWindow.h |
|
| SourceIndex |
int |
Index to access all the information related to the currently selected trajectory |
SExportTrajectoriesWindow.h |
|
| SourceTrajectories |
TConstArrayView< FGameplayTrajectory > |
Raw trajectories available |
SExportTrajectoriesWindow.h |
|
| Timeline |
FPreviewData::FTimelineInfo |
|
SExportTrajectoriesWindow.h |
|
| Viewport |
FPreviewData::FViewportInfo |
|
SExportTrajectoriesWindow.h |
|