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Unreal Engine C++ API Reference > Plugins > TimedDataMonitor
Inheritance Hierarchy
- FStageDataBaseMessage
- FStageProviderMessage
- FStageProviderEventMessage
- FTimedDataMonitorChannelConnectionStateEvent
References
Module | TimedDataMonitor |
Header | /Engine/Plugins/VirtualProduction/TimedDataMonitor/Source/TimedDataMonitor/Public/TimedDataMonitorSubsystem.h |
Include | #include "TimedDataMonitorSubsystem.h" |
Syntax
USTRUCT&40;Meta&61;&40;DisplayName&61;"TimedSourcesConnectionEvent"&41;&41;
struct FTimedDataMonitorChannelConnectionStateEvent : public FStageProviderEventMessage
Variables
Type | Name | Description | |
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FString | ChannelName | Channel which had a state change |
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FString | InputName | Input owning that channel |
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ETimedDataInputState | NewState | New state of the channel |
Constructors
Type | Name | Description | |
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FTimedDataMonitorChannelConnectionStateEvent
(
ETimedDataInputState InNewState, |