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Unreal Engine C++ API Reference > Runtime > StageDataCore
Inheritance Hierarchy
- FStageDataBaseMessage
- FStageMonitorBaseMessage
- FStageMonitorCloseMessage
- FStageProviderDiscoveryMessage
- FStageProviderMessage
- FStageProviderEventMessage
- FAssetLoadingStateProviderMessage
- FCriticalStateProviderMessage
- FStageProviderCloseMessage
- FStageProviderDiscoveryResponseMessage
- FTimedDataMonitorChannelConnectionStateEvent
- FTimedDataMonitorChannelEvaluationStateEvent
- FStageProviderPeriodicMessage
- FFramePerformanceProviderMessage
References
Module | StageDataCore |
Header | /Engine/Source/Runtime/VirtualProduction/StageDataCore/Public/StageMessages.h |
Include | #include "StageMessages.h" |
Syntax
struct FStageDataBaseMessage
Remarks
Base structure for all stage monitoring messages
Variables
Type | Name | Description | |
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FGuid | Identifier | Identifier of this instance |
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int32 | StageMessageVersion | Provision for versioning if we need to differentiate version of messages. |
Destructors
Type | Name | Description | |
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