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Unreal Engine C++ API Reference > Plugins > TimecodeSynchronizer
Deprecated * The TimecodeSynchronizer plugin is deprecated. Please update your project to use the features of the TimedDataMonitor plugin.
References
Module | TimecodeSynchronizer |
Header | /Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizer/Public/TimecodeSynchronizer.h |
Include | #include "TimecodeSynchronizer.h" |
Syntax
USTRUCT&40;&41;
struct FTimecodeSynchronizerActiveTimecodedInputSource
Remarks
Provides a wrapper around a UTimeSynchronizerSource, and caches data necessary to provide synchronization.
The values are typically updated once per frame.
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | Whether or not this source can be synchronized. | |
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FString | ||
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const FFrameRate & | GetFrameRate () |
Gets the FrameRate of the source. |
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const UTimeSynchronizationSource * | ||
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const FTimecodeSourceState & | Gets the state of the Source relative to its own frame rate. | |
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const FTimecodeSourceState & | Gets the state of the Source relative to the Synchronizer's frame rate. | |
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bool | ||
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bool | IsReady () |
Whether or not this source is ready. |
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const bool | UpdateSourceState
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const FFrameRate& SynchronizerFrameRate |
Updates the internal state of this source, returning whether or not the source is ready (e.g. IsReady() == true). |