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This class helps to Redo the pin connection Break correctly as the Blob is not serialized so if the expression property is not connected and is holding a reference of blob it is not rest when redoing the connection
| Name | FTG_PinConnectionBreakChange |
| Type | class |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/Expressions/CommandChange/TG_PinConnectionChange.h |
| Include Path | #include "Expressions/CommandChange/TG_PinConnectionChange.h" |
Syntax
class FTG_PinConnectionBreakChange : public FCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FTG_PinConnectionBreakChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Expressions/CommandChange/TG_PinConnectionChange.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Graph | UTG_Graph * | Expressions/CommandChange/TG_PinConnectionChange.h | ||
| PinTo | UTG_Pin * | Expressions/CommandChange/TG_PinConnectionChange.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Expressions/CommandChange/TG_PinConnectionChange.h | ||
virtual void Revert
(
UObject* Object |
Expressions/CommandChange/TG_PinConnectionChange.h | ||
virtual FString ToString() |
Expressions/CommandChange/TG_PinConnectionChange.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Expressions/CommandChange/TG_PinConnectionChange.h |