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API > API/Plugins > API/Plugins/TextureGraph
| Name | FTG_OutputSettings |
| Type | struct |
| Header File | /Engine/Plugins/TextureGraph/Source/TextureGraph/Public/TG_OutputSettings.h |
| Include Path | #include "TG_OutputSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FTG_OutputSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseName | FName | Export name of the textured asset. | TG_OutputSettings.h |
|
| bShouldExport | bool | TG_OutputSettings.h | ||
| bSRGB | bool | Adjust the color space of exporting textured asset. Can be in Linear or Gamma color space. | TG_OutputSettings.h |
|
| Compression | TEnumAsByte< enum TextureCompressionSettings > | Compression methods available for exporting textured asset. | TG_OutputSettings.h |
|
| FolderPath | FName | Export path for the textured asset. | TG_OutputSettings.h |
|
| Height | EResolution | Height of the texture in pixels. Auto means system will detect automatically based on other images. | TG_OutputSettings.h |
|
| LODGroup | TEnumAsByte< enum TextureGroup > | The Level of detail group of the texture. | TG_OutputSettings.h |
|
| OutputName | FName | TG_OutputSettings.h | ||
| TextureFormat | ETG_TextureFormat | List of available texture formats. Auto means system will detect automatically based on the input. | TG_OutputSettings.h |
|
| TexturePresetType | ETG_TexturePresetType | List of available texture presets available for export. | TG_OutputSettings.h |
|
| Width | EResolution | Width of the texture in pixels. Auto means system will detect automatically based on other images. | TG_OutputSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetFullOutputName() |
TG_OutputSettings.h | ||
void InitFromString
(
const FString& StrVal |
TG_OutputSettings.h | ||
| TG_OutputSettings.h | |||
void OnSetTexturePresetType
(
ETG_TexturePresetType Type |
TG_OutputSettings.h | ||
void Set
(
int InWidth, |
TG_OutputSettings.h | ||
FString ToString() |
TG_OutputSettings.h | ||
bool Validate
(
FString& OutErrors |
TG_OutputSettings.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FTG_OutputSettings& Other |
TG_OutputSettings.h |