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Extensions are piece of data and logic needed to render Text3D that can be reused by multiple renderers, they execute once during every renderer update at the right moment
| Name | UText3DExtensionBase |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Extensions/Text3DExtensionBase.h |
| Include Path | #include "Extensions/Text3DExtensionBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UText3DExtensionBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UText3DExtensionBase
Derived Classes
UText3DExtensionBase derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Extensions/Text3DExtensionBase.h | |||
UText3DExtensionBase
(
uint16 InPriority |
Extensions/Text3DExtensionBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UpdatePriority | uint16 | Extensions/Text3DExtensionBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEXT3UText3DComponent * GetText3DComponent() |
Extensions/Text3DExtensionBase.h | ||
uint16 GetUpdatePriority() |
Used to sort extensions and execute them before others | Extensions/Text3DExtensionBase.h | |
virtual EText3DExtensionResult PostRendererUpdate
(
const UE::Text3D::Renderer::FUpdateParameters& InParameters |
Perform an update of the extension behavior after renderer execute based on condition above | Extensions/Text3DExtensionBase.h | |
virtual EText3DExtensionResult PreRendererUpdate
(
const UE::Text3D::Renderer::FUpdateParameters& InParameters |
Perform an update of the extension behavior before renderer execute based on condition above | Extensions/Text3DExtensionBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RequestUpdate
(
EText3DRendererFlags InFlags, |
Extensions/Text3DExtensionBase.h |