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Acts as a handle for FText3DCachedMesh
| Name | FCachedFontFaceGlyphHandle |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path | #include "Text3DTypes.h" |
Syntax
struct FCachedFontFaceGlyphHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Text3DTypes.h | |||
FCachedFontFaceGlyphHandle
(
FText3DFontFaceCache* InFontFaceCache, |
Text3DTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCachedFontFaceGlyphHandle() |
Text3DTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FontFaceHash | uint32 | Text3DTypes.h | ||
| GlyphIndex | uint32 | Text3DTypes.h | ||
| GlyphMeshHash | uint32 | Text3DTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetGlyphIndex() |
Text3DTypes.h | ||
bool IsValid() |
Text3DTypes.h | ||
const FText3DCachedMesh * Resolve () |
Text3DTypes.h | ||
FText3DCachedMesh * Resolve () |
Text3DTypes.h | ||
void Unset() |
Text3DTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedFontFaceGlyphHandle & operator=
(
const FCachedFontFaceGlyphHandle& InOther |
Text3DTypes.h |