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API > API/Plugins > API/Plugins/Text3D
| |
|
| Name |
FText3DCachedMesh |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/Text3D/Source/Text3D/Public/Text3DTypes.h |
| Include Path |
#include "Text3DTypes.h" |
Syntax
USTRUCT ()
struct FText3DCachedMesh
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DynamicMesh |
TObjectPtr< UDynamicMesh > |
|
Text3DTypes.h |
|
| FontFaceGlyphSize |
FVector2D |
Used to scale mesh to achieve different font size |
Text3DTypes.h |
|
| MeshBounds |
FBox |
|
Text3DTypes.h |
|
| MeshOffset |
FVector |
Pivot offset |
Text3DTypes.h |
|
| RefCount |
uint32 |
Amount of active usage of this glyph, used for cleanup |
Text3DTypes.h |
|
| StaticMesh |
TObjectPtr< UStaticMesh > |
|
Text3DTypes.h |
|