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| Type | Name | Description | |
|---|---|---|---|
| ATemplateSequenceActor | Actor responsible for controlling a specific template sequence in the world. | ||
| FSequenceCameraShakeSpawnRegister | A spawn register that accepts a "wildcard" object. | ||
| FTemplateSequenceBindingOverrideData | Template sequence binding override data | ||
| FTemplateSequenceComponentData | Component data for how a template sequence should remap its object bindings to that of a parent object binding | ||
| FTemplateSequenceComponentTypes | |||
| FTemplateSequencePropertyScaleComponentData | Component data for what property to scale inside a template sequence | ||
| FTemplateSequenceSpawnRegister | Movie scene spawn register that knows how to handle spawning objects (actors) for a template sequence | ||
| UCameraAnimationBoundObjectInstantiator | |||
| UCameraAnimationEntitySystemLinker | |||
| UCameraAnimationSequence | A template sequence specifically designed for playing on cameras. | ||
| UCameraAnimationSequenceCameraStandIn | A dummy class that we give to a sequence in lieu of an actual camera actor. | ||
| UCameraAnimationSequencePlayer | A lightweight sequence player for playing camera animation sequences. | ||
| UCameraAnimationSequenceSubsystem | World subsystem that holds global objects for handling camera animation sequences. | ||
| UCameraAnimationSpawnableSystem | |||
| USequenceCameraShakePattern | A camera shake pattern that plays a sequencer animation. | ||
| UTemplateSequence | Movie scene animation that can be instanced multiple times inside a level sequence. | ||
| UTemplateSequencePlayer |