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API > API/Plugins > API/Plugins/TemplateSequence
References
| Module | TemplateSequence |
| Header | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/TemplateSequenceActor.h |
| Include | #include "TemplateSequenceActor.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FTemplateSequenceBindingOverrideData
Remarks
Template sequence binding override data
This is similar to FMovieSceneBindingOverrideData, but works only for a template sequence's root object, so we don't need it to store the object binding ID.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bOverridesDefault | Specifies whether the default assignment should remain bound (false) or if this should completely override the default binding (true). | |
| TWeakObjectPtr< UObject > | Object | Specifies the object binding to override. |
Constructors
| Type | Name | Description | |
|---|---|---|---|