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API > API/Plugins > API/Plugins/TemplateSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCameraAnimationSequenceCameraStandIn
References
| Module | TemplateSequence |
| Header | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/CameraAnimationSequencePlayer.h |
| Include | #include "CameraAnimationSequencePlayer.h" |
Syntax
UCLASS&40;&41;
class UCameraAnimationSequenceCameraStandIn : public UObject
Remarks
A dummy class that we give to a sequence in lieu of an actual camera actor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AspectRatio | ||
| uint8: 1 | bConstrainAspectRatio | ||
| float | CurrentAperture | ||
| float | CurrentFocalLength | ||
| float | CurrentFocusDistance | ||
| float | FieldOfView | Camera component properties | |
| FCameraFilmbackSettings | Filmback | Cine camera component properties | |
| FCameraFocusSettings | FocusSettings | ||
| FCameraLensSettings | LensSettings | ||
| float | PostProcessBlendWeight | ||
| FPostProcessSettings | PostProcessSettings |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UCameraAnimationSequenceCameraStandIn
(
const FObjectInitializer& ObjInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FTransform & | GetTransform () |
Scene component properties | |
| void | Initialize
(
UTemplateSequence* TemplateSequence |
Initialize this object's properties based on the given sequence's root object template | |
| void | Recompute camera and lens settings after each frame | ||
| void | Reset
(
const FMinimalViewInfo& ViewInfo, |
Reset the properties of the stand-in every frame before animation | |
| void | SetTransform
(
const FTransform& InTransform |
Constants
| Name | Description |
|---|---|
| bRegistered |