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API > API/Plugins > API/Plugins/TemplateSequence > API/Plugins/TemplateSequence/UCameraAnimationSequenceCameraSt-
References
| Module | TemplateSequence |
| Header | /Engine/Plugins/MovieScene/TemplateSequence/Source/TemplateSequence/Public/CameraAnimationSequencePlayer.h |
| Include | #include "CameraAnimationSequencePlayer.h" |
const FTransform & GetTransform&40;&41; const
Remarks
Scene component properties
Transform doesn't need to be a UPROPERTY because we register a custom getter/setter. This is because the sequence runtime expects that in order to use the intermediate transform struct.