Navigation
API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Tasks
References
| Module | TargetingSystem |
| Header | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/CollisionQueryTaskData.h |
| Include | #include "Tasks/CollisionQueryTaskData.h" |
Syntax
USTRUCT (BlueprintType )
struct FCollisionQueryTaskData
Remarks
Data Store struct used to extend collision-based targeting tasks providing extra data from outside
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< AActor > > | IgnoredActors | Any extra actors we want to ignore. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddStructReferencedObjects
(
FReferenceCollector& Collector |
Called by the Targeting Subsystem to manually hang onto reference to object pointers in this struct given that it's globally-owned |