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API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Tasks > API/Plugins/TargetingSystem/Tasks/FCollisionQueryTaskData
References
| Module | TargetingSystem |
| Header | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Tasks/CollisionQueryTaskData.h |
| Include | #include "Tasks/CollisionQueryTaskData.h" |
| Source | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Private/Tasks/CollisionQueryTaskData.cpp |
void AddStructReferencedObjects
(
class FReferenceCollector & Collector
)
Remarks
Called by the Targeting Subsystem to manually hang onto reference to object pointers in this struct given that it's globally-owned