Navigation
API > API/Plugins > API/Plugins/TargetingSystem
The set of task book keeping data for async targeting requests.
| Name | FTargetingDebugData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Types/TargetingSystemTypes.h |
| Include Path | #include "Types/TargetingSystemTypes.h" |
Syntax
USTRUCT ()
struct FTargetingDebugData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTargetingDebugData() |
Types/TargetingSystemTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedTargetResults | TArray< FTargetingDefaultResultData > | Types/TargetingSystemTypes.h | ||
| DebugScratchPadStrings | TMap< FString, FString > | Types/TargetingSystemTypes.h | ||
| TargetingPreset | TObjectPtr< const UTargetingPreset > | Types/TargetingSystemTypes.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTargetingDebugData * Find
(
FTargetingRequestHandle Handle |
Types/TargetingSystemTypes.h | ||
static FTargetingDebugData & FindOrAdd
(
FTargetingRequestHandle Handle |
Convenience method to make using the global data store easier | Types/TargetingSystemTypes.h |