Navigation
API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Async
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintAsyncActionBase
- UAsyncAction_PerformTargeting
References
| Module | TargetingSystem |
| Header | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Async/AsyncAction_PerformTargeting.h |
| Include | #include "Async/AsyncAction_PerformTargeting.h" |
Syntax
UCLASS (BlueprintType, Meta=(ExposedAsyncProxy="AsyncTaskRef"))
class UAsyncAction_PerformTargeting : public UBlueprintAsyncActionBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPerformTargetingReady | Targeted |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAsyncAction_PerformTargeting
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FTargetingRequestHandle | |||
| UAsyncAction_PerformTargeting * | PerformFilteringRequest
(
AActor* SourceActor, |
||
| UAsyncAction_PerformTargeting * | PerformTargetingRequest
(
AActor* SourceActor, |
Overridden from UBlueprintAsyncActionBase
| Type | Name | Description | |
|---|---|---|---|
| void | Activate () |
Called to trigger the action once the delegates have been bound |