Navigation
API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Async > API/Plugins/TargetingSystem/Async/UAsyncAction_PerformTargeting
References
| Module | TargetingSystem |
| Header | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Async/AsyncAction_PerformTargeting.h |
| Include | #include "Async/AsyncAction_PerformTargeting.h" |
| Source | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Private/Async/AsyncAction_PerformTargeting.cpp |
UFUNCTION (BlueprintCallable,
Meta=(DefaultToSelf="SourceActor", BlueprintInternalUseOnly="true", DisplayName="Perform Targeting Async Action"))
static UAsyncAction_PerformTargeting * PerformTargetingRequest
(
AActor * SourceActor,
UTargetingPreset * TargetingPreset,
bool bUseAsyncTargeting
)