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API > API/Plugins > API/Plugins/TargetingSystem > API/Plugins/TargetingSystem/Async > API/Plugins/TargetingSystem/Async/UAsyncAction_PerformTargeting
- UBlueprintAsyncActionBase::Activate()
- UAsyncAction_PerformTargeting::Activate()
References
| Module | TargetingSystem |
| Header | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Public/Async/AsyncAction_PerformTargeting.h |
| Include | #include "Async/AsyncAction_PerformTargeting.h" |
| Source | /Engine/Plugins/Experimental/GameplayTargetingSystem/Source/GameplayTargetingSystem/Private/Async/AsyncAction_PerformTargeting.cpp |
virtual void Activate()
Remarks
Called to trigger the action once the delegates have been bound