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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Kismet > API/Runtime/Engine/Kismet/UBlueprintAsyncActionBase
- UBlueprintAsyncActionBase::Activate()
- UAsyncActionHandleSaveGame::Activate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintAsyncActionBase.h |
| Include | #include "Kismet/BlueprintAsyncActionBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Kismet/BlueprintAsyncActionBase.cpp |
UFUNCTION (BlueprintCallable, Meta=(BlueprintInternalUseOnly="true"))
virtual void Activate()
Remarks
Called to trigger the action once the delegates have been bound