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The struct is a container class that stores instances of FDeviceSnapshot instances. It is a helper class to be used in blueprints as a value of TMap container.
| Name | FDeviceSnapshots |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/TargetDeviceServicesScripting/Source/TargetDeviceServicesScripting/Public/TargetDeviceServicesBPFunctionLibrary.h |
| Include Path | #include "TargetDeviceServicesBPFunctionLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceSnapshots
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FDeviceSnapshot > | Stores array of device snapshots. | TargetDeviceServicesBPFunctionLibrary.h |
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