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API > API/Plugins > API/Plugins/TargetDeviceServicesScripting
The struct is designed to store device information
| Name | FDeviceSnapshot |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/TargetDeviceServicesScripting/Source/TargetDeviceServicesScripting/Public/TargetDeviceServicesBPFunctionLibrary.h |
| Include Path | #include "TargetDeviceServicesBPFunctionLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FDeviceSnapshot
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeviceConnectionType | FString | Stores device's connection type. | TargetDeviceServicesBPFunctionLibrary.h |
|
| DeviceId | FString | Stores device's identifier. | TargetDeviceServicesBPFunctionLibrary.h |
|
| DeviceType | FString | Stores device's type. | TargetDeviceServicesBPFunctionLibrary.h |
|
| HostName | FString | Stores device's hostname. | TargetDeviceServicesBPFunctionLibrary.h |
|
| IsConnected | bool | Stores device's flag that is used to detect whether device is connected (true) or disconnected (false). | TargetDeviceServicesBPFunctionLibrary.h |
|
| ModelId | FString | Stores device's model identifier. | TargetDeviceServicesBPFunctionLibrary.h |
|
| Name | FString | Stores device's name. | TargetDeviceServicesBPFunctionLibrary.h |
|
| OperatingSystem | FString | Stores device's operating system name. | TargetDeviceServicesBPFunctionLibrary.h |
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