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Unreal Engine C++ API Reference > Plugins > TakesCore > UTakeRecorderSource
References
Module | TakesCore |
Header | /Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSource.h |
Include | #include "TakeRecorderSource.h" |
virtual FString GetSubsceneAssetName
&40;
ULevelSequence &42; InSequence
&41; const
Remarks
When recorded to a Subscenes track, what should the sub level sequence asset name be? By default, returns the name of the track